Gear only from drops
No NPC shop sells gear. Every weapon and every piece of armour drops in the world.

Metins
Gear, EXP and Yang.

Monsters
Gear, but rarely.

Map bosses
Chances at Legendary gear, and dungeon tickets.

Dungeons
Mythic gear.

The golden era of Metin2, made fair.
Level 99, the classic world and all three kingdoms. Every piece of gear comes from a drop.
Server status: in development
The world of the early days, from the first village to the Grotto of Exile.
The classic world, all the way to the Grotto of Exile.
Levelling at three times the normal experience.
Shinsoo, Chunjo and Jinno, as in the classic game.
From level 30 you can fight other players, and you can lose items when you die.
The first village map is PvP-free.
New players begin their journey at the bridge.
Zenkai2 is simple on purpose. Hunt, loot, upgrade, trade.
Not in Zenkai2
Gear only drops in the world, rarer gear is much stronger, and the game explains every new system itself.
No NPC shop sells gear. Every weapon and every piece of armour drops in the world.

Gear, EXP and Yang.

Gear, but rarely.

Chances at Legendary gear, and dungeon tickets.

Mythic gear.

The Guide window explains everything new, right inside the game.
About the Guide
A failed upgrade destroys the item, unless a Blessing Scroll protects it. There is no pity system.
Every rarity has its own colour, so you can read it at a glance.
Plenty of room for everything you carry home.
In testing The Sort button orders your bag by rarity, best first.
No multi-farming. Families who play on one Wi-Fi can ask a GM.
Only one game can be open per internet connection.
Play Zenkai2 in the language you know best.

Sample sword

Sample sword

Sample sword

Sample sword

Sample sword

Sample sword
Sample cards. The bars compare the rarities and are not final stats.
The rarer the item, the more damage or defence it gives from the stats it already has.
Every rarity glows in its own colour in your inventory.
Rarity weapons and armour show on your character, so everyone can see what you wear.
You wear gear from its level, as in the classic game. Rarity only makes it stronger.
Bosses spawn on timers all over the world. They give you a chance at Legendary gear, and they drop dungeon tickets.
Each boss comes back on its own timer, on maps all over the world.
Every boss spawns with a rarity.

Each kill drops a single chest that players fight over. It opens with a slot-machine spin.
Die to a boss or a player and you go back to town, with no teleport for 5 minutes.
Portraits from the in-game Guide.








Two dungeons, with rooms of 1 to 5 players. The rarer the ticket, the harder the run and the better the chest.

The apes come round the party in waves. After the last wave comes the Ape Leader, then the Walking Ape.
Map bosses of level 32 to 51 drop them.
Clear the cave and every player gets a Dungeon Chest of the run's rarity.
NewThe spiders come round the party in waves. After the last wave comes the Proud Soldier Spider, then the Queen Spider.
Map bosses of level 52 to 67 drop them.
Clear the nest and every player gets a Dungeon Chest of the run's rarity – with the Spider Nest's stronger gear and more Yang than the Ape Dungeon's.
Map bosses drop them, and each dungeon has its own. A Dungeon Chest can give one back, sometimes one rarity higher: the only way to a Mythic ticket.
Talk to a Dungeon Master, next to the General Store or at the old dungeon entrances. Everyone in the room brings a ticket of the same rarity.
Everyone presses Ready, the leader presses Start, then a 5-second countdown. The ticket is used when the run starts, win or lose.
A rarer ticket: a harder run, a better chest.
CommonDeaths allowed: ∞no limitThe clock: 25:00
UncommonDeaths allowed: ∞no limitThe clock: 25:00
RareDeaths allowed: 10The clock: 25:00Eggs: 2
EpicDeaths allowed: 6The clock: 25:00Eggs: 3The curse, bosses' damage for each death: +5%
LegendaryDeaths allowed: 4The clock: 25:00Eggs: 4The curse, bosses' damage for each death: +5%
MythicDeaths allowed: 2The clock: 18:45Eggs: 4The curse, bosses' damage for each death: +5%
CommonDeaths allowed: ∞no limitThe clock: 20:00
UncommonDeaths allowed: ∞no limitThe clock: 20:00
RareDeaths allowed: 10The clock: 20:00Totems: 2
EpicDeaths allowed: 6The clock: 20:00Totems: 3The curse, bosses' damage for each death: +5%
LegendaryDeaths allowed: 4The clock: 20:00Totems: 4The curse, bosses' damage for each death: +5%
MythicDeaths allowed: 2The clock: 15:00Totems: 4The curse, bosses' damage for each death: +5%The bars compare how hard each run is.

The leader presses Start, and 5 seconds later the whole room goes in.

The wave, the apes still alive, the deaths and the clock stay in view.

“Restart here” keeps you in the run. “Leave the dungeon” takes you out.
Three horses, each in six rarities. The rarer the horse, the more bonus lines it has and the faster it runs.
Common
Uncommon
Rare
Epic
Legendary
MythicEach lit diamond is one bonus line.

Level10

Level20

Level30

Click the Stable Boy in the village and put three horses of the same level and the same rarity on the altar.

The in-game Guide window explains everything new in Zenkai2. Here are four of its pages.



| Item | Qty | Price | 7-day avg |
|---|---|---|---|
| 1 | |||
| 1 | |||
| 1 |









In testing
Where Zenkai2 stands today: built, in testing or planned.
Done
On the test server now
Not built yet
Zenkai2 is in development. The download and account sign-up arrive closer to launch.
Server status: in development